Development Blog #2: "Static" / by Xiaosong Shang

Hello everyone! Sam Martino here.

So last week I said I would be keeping a development log of our upcoming game, Static, so here is an update of the last week!

DOORS WORK! Amazing I know.

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I’m still working with the objective text, for some reason I can’t get it to properly wrap and align, but that just requires more tweaking. I finished working on the player light and movement speed, I think both of these are now fair for the player and keep the pace and feel of the story pretty well. It took me all week to do all the doors, there were a lot of doors. But even though this may seem like a very small thing, I can actually work on real functionality now. I’m still toying with ideas of where to hide keys, right now my most basic concept is that the player explores an area, finds clues about the life of the resident, and that leads to a minor puzzle to actually get said key. This is current to-do list for this week (hopefully its all done this week.

  • -  Add rain and HVAC system sound effects

  • -  Add rain particles outside windows

  • -  Change interactive screens to a purple colour

  • -  Create text boxes that pause the game

  • -  Create the ability to search objects and add keys through this way

  • -  Create the Static sound

  • -  Create the Static

  • -  Basic jump scares

The hope is that a lot of these will be pretty minor, so I can knock out a few everyday. After these are in place, I can start to make things unique and make it, you know, a game. Once I have several things I can call and use as templates, its just a matter of moving things around, writing text, properly hiding things, including the jump scares. I’m still thinking about how I want to do the scary stuff, I want it more to be atmospheric, like nothing super scary is chasing you the whole time but you have an uneasy feeling during the entire experience.

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We’re getting there, and I can’t wait for next week when we can start talking about how to make this unique and scary to get through!

As always, please reach out to me at smartino@dogwoodgaming.com with any comments or questions. I always love hearing from you guys!