Developing Your Skills / by Xiaosong Shang

Hello everyone! Sam Martin here.

This time I want to give specifics in how to go about developing your skills. I know in previous blogs I’ve talked about Udemy and different sources to find tutorials, but I want to actually point all of you directly at where I’ve learned most of what I know.

I’m going to start with Udemy because honestly, without Udemy, the majority of my company wouldn’t know where to start. The course I always recommend to everyone to get started is by Christopher Murphy. This course teaches everything from map building, to programming, to creating a fully functional game in Unreal. I am cannot stress how great this course is, if you can get through all three parts and understand it, you can make a game in Unreal. I use the FPS character template from this course in every project I’ve ever made, it is easy to modify and is universal if you want to do a first-person game. Not to mention Christopher goes in depth for creating landscape materials, I still use his exact method for every landscape I’ve ever created. Udemy is a great place for learning materials on every aspect of the industry. I could go on and on about every course we have, but if you would like a recommendation for a specific program please feel free to reach out.

Youtube is obviously a great learning resource. There are so many fantastic channels that are so helpful, but I’m going to focus on the two that I owe the most to. Mike Hermes is by far, the best 3D modeling teacher I have ever met. His videos are easy to follow, and you feel like you’re understanding and learning as you complete each video. The best recommendation I can give to start is: which is how to model a bucket. This may seem like a simple project, but it teaches so many fantastic skills that will help your modeling process in the future. All of his videos are fantastic and cover a plethora of different programs. The other main channel I use is Virtus Learning, he is an amazing teacher when it comes to Unreal development and covers how to create games for many different genres. We used: which is a full tutorial series on how to make a first person shooter. We followed this tutorial completely and that is how we finished the basics of programming for Death & Taxes.

There are so many great resources for literally any part of the industry you want to learn, and as I mentioned above, if you would like any recommendations please feel free to reach out. I hope these links will give you a good place to start!

As always, please reach out to me at with any comments or questions. I always love hearing from you guys!