Hello everyone, Sam Martino here as CEO of Dogwood Gaming and the soon to be author of our upcoming blog posts.
I am glad to firstly welcome you to the front seat viewing platform of our company and all its wonders. However, let’s talk about a topic that has been on everyone’s minds. What exactly is it like working in the gaming industry? I get asked this question all the time by friends, family, and even strangers. People usually envision the gaming industry as a whole bunch of passionate people developing and test driving their newest games or exploring inspirations through other games...however that couldn’t be further from the truth.
To be involved in the gaming industry is a commitment to long hours, intense staring into our computers, frustration over minute programming codes, and almost an everyday thought of other career paths. I have always said from day one continuously to myself and my teammates that if you are working in this industry for the pay check, you will soon find yourself burnt out and unhappy. This industry is extremely challenging, demanding, and if you don’t have 110% passion, then whatever product you are attempting to develop will simply not develop.
Despite all this negative, there are so many positive aspects that also comes along with translating your vision into a marketable product. For starters, those who work in the gaming industry are extremely passionate about what they do. Simply put, they have to. When a game is played by consumers, it may seem fun, simple, beautiful...but behind all of that, comes the long hours and long commitments of coding, 3D modeling, little by little putting the pieces together into creating a stunning graphical masterpiece. As each game completes its development phase, it is safe to say, the team members involved in the process all gained new insights, new skills, new innovative pathways that will transcend into the next project. That’s one priceless beauty of working in this industry: the need to always learning from each other and mastering the skills we hone as well as learning and developing new ones.
Another positive aspect comes down to the basics of starting a gaming company: the friendship behind the idea. If you strip down the business aspect of a gaming company, it just comes down to why a gaming company was started in the first place, and that is because a few mates who love spending time with each other besting one another in games decided to put forth a piece of their vision and present it to the world. That’s certainly a relatable backstory of Dogwood Gaming, where it just started with a couple of friends that frequent the same café and who loves to play video games together. The long road from just an idea, to the enforcement of a sellable product to give audiences a piece of each team member is an undeniable beauty that inspires us every day.
Even with its ups and downs at Dogwood Gaming, there is honestly nothing I would rather do. I love waking up and knowing that I am going to work on something I love, and there’s no greater feeling in the world than when you get a section of a game to function properly and think to yourself, “wow, we did that”.
I’ll talk more about how to get into the industry later this week, but if you have any thoughts on this please feel free to reach out to me at firstname.lastname@example.org. I would love to hear from you!